At a glance
A stash grid needs its own screen placement. This read-only exercise checks four stash items, pauses briefly on magic items, and continues to the next position after Finish.
Before you start
Complete setup and verify item copy works over your stash. Use four identified, one-cell items, such as rings, in a normal or quad stash tab. Keep that tab open throughout the test.
The guide checks items where they sit. It does not move them into inventory, change stash tabs, or apply crafting currency.
1. Set up the four positions
Place four rings in a two-column, two-row block in the stash. For a hypothetical example, use two magic and two rare rings. Note their positions so you can compare the run with what is actually there.
Keep the stash and the game's inventory pane visible. Close any overlay that covers the item tooltips or the four cells.
2. Create the inspection tree
Press + on the Hub, name the tree Stash rarity test, and open Edit. Add Check Item, choose Rarity, and select Magic.
Add a Wait node. Select Timer only, then Fixed ms, and enter 1000. This pause makes the matching route easier to recognize while testing.
3. Wire the two outcomes
Connect Start → Check Item. Connect the check's met output to Wait, and Wait to Finish. Connect the unmet output directly to Finish.
A magic item takes the pause. A rare item finishes its pass immediately. Both routes reach Finish so bulk can advance. See Check Item branches for using the same pattern with other conditions.
4. Draw the stash overlay
Open Bulk / Grid Settings and set Run on to Grid cells. Choose Place grid overlay. Draw it around the exact four stash cells, set two rows and two columns, and confirm with OK.
Use Show grid on screen to verify the centres land inside the four items. Inventory and stash have different positions and cell sizes; align this overlay against the currently open stash tab.
5. Choose how gaps behave
For this first test, leave Pre-scan and skip empty cells off and Stop when empty cell reached off. Leave the optional parameter cap unchecked. Save the settings.
The runner visits columns from top to bottom before moving to the next column. If you later enable stop-on-empty, a gap in that order can end the batch before later items.
6. Run on the open stash
Return to the Hub, keep the chosen stash tab visible, and start. Let the runner hover the items without moving the mouse. Open Logs afterward and inspect the cell progress and condition outcomes.
Check the result
All four occupied positions should be processed. The two magic rings should take the Wait route, and the two rare rings should take unmet. Their modifiers and stash positions should remain unchanged.
If it does not work
- No items are found: open the correct stash tab and check overlay alignment.
- Later items are missed: disable stop-on-empty while testing a grid with gaps.
- Unexpected condition results: check each tooltip manually and verify Ctrl+Alt+C is available for item copy.